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New model for Star Wars factions culture station. New model, is more expensive, but supports a fighter squad. Empire and Rebel's Shield Generator is now a Shield Gate. Antifigher deals more damage, long range less. Adjusted the damage different ship types do to Corvettes.
Mon Cala planet captureable shipyards can now build a Mediator Battlecruiser titan. Gets more powerful with every hangar upgrade. Rebel/New Republic starbase now can use the Scramble Starfighers ability immediately after research. A number of Rebel Alliance Enterprise tree techs have been moved around. Alliance Refineries no longer require metal techs to be researched. Rebel Secondary Armament tech now gives extra ion weapons to B-wing and Y-wing fighters. New Rebel Alliance Tech - Rebel Tactics, gives a bonus to attacking enemy infrustructure when first entering a planet for a few minutes. Rebel Alliance Smuggler Contact's tech now gives a 25% price reduction to Smuggler Specialization upgrades (Outlaw Sectors DLC).
Rebel Alliance Deep Space Development tech now only requires 5 civic labs. The Rebel Alliance now starts with a trade port structure on their homeworld instead of a repair station.
After researching a tier 2 tech, they activate as trade ports.
Rebel Alliance can now build trade ports at the start of the game, but these generate a small amount of credits rather than trade. They host both Rebel Cargo ships and those of certain smuggling operations. Rebel Trade Ports are now called "Free Ports". Reduced Rebel Alliance tax income penalty from 20% to 15%. These can be readded with the "All E4X Random Encounters" minimod. Some vanilla minor factions were removed.